![]() He also has two sisters-in-law, Beatrice Armstrong and Mary Kendall. RelationshipsĪllen Mack is the husband of Gloria Mack, and the father of Wally, Steve and Susie Mack. With the passing of Gloria in the wake of James' escape, he became a menace not to be toyed with: He buried his emotions deep, instead teaching survival skills to his children "just in case," and supporting a forceful approach to sealing the Vault and disposing of the rebels. He fought against the radroach infestation, personally saving many lives, including Stanley Armstrong. When James escaped from the Vault 19 years later, Allen's worst fears were confirmed. Susie, same age as the Lone Wanderer, has resolved never to let them become a friend. This attitude seems to have been passed on to all the younger Macks. The Lone Wanderer wasn't invited, however, likely due to Allen's disdain for their father. Handy to perform magic tricks, and organized a game of Hunt the Mutant in the Vault's atrium. While strict, Allen genuinely loves and cares about his children: When his son, Wally, had his tenth birthday, he managed to coax Andy the Mr. His redeeming feature is his love for his family. Until then, he focused on his work down in the maintenance tunnels, while addicted to unspecified "pills" that James simply refused to give him at one point. He certainly resolved to replace Alphonse Almodovar, should anything happen to him. If it wasn't for the calming influence of his wife, Gloria, he would likely be even more aggressive. He is extremely protective of his family, When James entered Vault 101 and became its resident physician, Allen was deeply against taking him or his child in, believing that the Vault should remain shut. Anyone who goes out of their way to mess it up is a sworn enemy of his. The head of the Mack household, Allen is a powerful presence in the Vault, and believes that it's a good life, sealed forever underground. 2 Interactions with the player character. ![]() All families are assigned Vault quarters, and deeds are passed down through the bloodline or to potential Vault dwellers living in the wastelands of Tamriel. This is where all the Vault dwellers live. This is the center area connecting the atrium to the living quarters. The sub-level includes the education center, herbal treatment area, tavern, and reactor powering the Vault. Closely connected is the administrative offices, and ancient technology center keeping the Vault up and running. The atrium is the main recreational area of the Vault. In fear of all of Skyrim being scorched, they entered into Vault 101 and sealed it shut to the horrors of the outside world. Some believed Alduin's return would lead to the destruction of Nirn. Shortly after its discovery, Alduin returned to Skyrim and attacked Helgen. One of the ancient vaults was found, Vault 101. After the destructive War of the Crag, the vaults were thought to be lost forever. They were a last line of defense, unfortunately, the Falmer attacked before the Dwemer could escape to the vaults. ![]() These vaults were designed to serve the Dwemer as secure facilities, inaccessible by the Falmer or any other enemies of the Dwemer. Long ago, the Dwemer built a series of ancient vaults. With plenty of dwellers for you to meet and continuously developing Dwemer technology, there will always be something new to discover while living in the Vault. ![]() This self sufficient Vault has everything anyone would need, thanks to the Overseer. One of the Dragonborn's kin was a Vault dweller, and after recently passing away, the Dragonborn was granted permission to enter the Vault. Inspired by your favorite Fallout Vault, Vault 101 is now in Skyrim. ![]()
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